I've set up a company with a few very close friends (with just the right skills to run the said company) and we're about to finish production on our first game entitled Scram. It isn't the best game we've made, (at times I'm embarrassed at it) but making an opus was never our intention. It was a learning experience first and foremost; a warm-up before we start with the big projects. That, and we needed money asap.
You'll see it in the iTunes App Store soon enough.
Also, I've begun preproduction work on our next game (this will be our first big game), and that means concept art, concept art, concept art. I'm itching to post them here, in DevArt, but I should wait until we're done with production and ready for promotion. Gameplay will heavily involve time, and that's all I'll say for now.











